 |
|
|
 |
 |
 |

|






|
 |
  |
"Ultimate Performance for 3D Visualization"
Our main product line is based on DViz, a parallel rendering engine for 3D visualization applications. The focus of our technology is performance. It distributes and renders data across multiple nodes of a graphics cluster or multiple GPUs of a single server/workstation or any combination of the two. It takes full advantage of any multi-CPU and multi-GPU hardware architecture. It plugs directly into existing applications that visualize big and complex datasets in 3D or it acts as a transparent middleware with no application intervention.
MultiRender for Graphics Clusters & rendering farms. By allowing the application to use the MultiRender plugin, the datasets to be visualized are distributed across the multiple nodes of a graphics cluster and take advantage of all the cluster resources. Scalability is absolute and astonishingly open: the more nodes we add to the cluster, the better the visualization application performs.
CombiRender for multi-GPU, shared memory servers and workstations. If the problem at hand is how to best take adavantage of multiple graphics processors (GPUs) and CPUs within a single shared image machine, then the answer is the CombiRender plugin. It offers the capability of aggregating all the system resources for rendering complex visualization datasets in a fraction of the time than that required in a single rendering pipeline.
Interceptor. For end-user applications that no intervention is possible (ex. legacy code), we offer the Interceptor. It works transparently to any application by intercepting the OpenGL library calls. It then distributes these calls to the underlying components of the cluster or multi-GPU single image architecture. Although the Interceptor tries to be clever with the distribution of the OpenGL calls it intercepts and optimize performance wherever possible, it must be noted that it doesn't take an application native approach like that of MultiRender or CombiRender. When using the Interceptor, a visualization application will run on a cluster or a multi-GPU workstation and in most cases it will scale its performance. Nevertheless, scalability will depend on several factors relating to how OpenGL is used by the application.
RemoteServer for remote rendering solutions and collaborative visualization. The MultiRender and CombiRender can be easily combined with the use of the RemoteServer for giving remote clients network access to the local rendering resources. Visualization applications are accessed through thin clients over Local or Wide Area Networks while actually running on graphics clusters or multi-GPU/CPU workstations.
EdgeBlender is a simple yet innovative product for performing software based edge blending in multidisplay /multiprojection Virtual Reality or large screen environments. It blends the overlapping edges between the neighboring projection channels automatically and transparently to the applications. It does not require the use of any additional hardware. This is an elegant and cost effective solution for building large display environments without the need of expensive projectors or dedicated hardware. Upon request, the EdgeBlender can be extended to include any image warping necessary for projecting to any screen geometry (ex. curved/cylindrical screens, domes, etc).
RenderCluster. Recognizing the procurement needs of some clients, Scalable Graphics SAS offers custom built graphics clusters based on branded or white box commodity components. After a careful study of our customers' visualization needs (application and dataset profiling, performance scalability requirements, current infrastructure, budget, etc) we will propose the most appropriate RenderCluster platform and we will work closely with our partners and suppliers for delivering, installing and later maintaining it. Our goal is to offer scalable graphics solutions that increase our customers' productivity from day one.
The core of the DViz technology has widely been presented at International forums and scientific publications. It innovates by employing new algorithms for maximizing the performance of parallel rendering beyond any other existing technique. Do not hesitate to contact us for more detailed information or any other product query.
|
|
|
|
Copyright © 2007 Scalable Graphics, All Rights Reserved.
|
|
 |
|
|
 |